Several modes were tested during this time period, though ended up all being removed eventually. Features were still being added regularly though the game was beginning to reach more polishing and refinement rather than experimental features as this continued. The second of these stages, referred here as the "Middle Stages", was the further development and refinement following the addition of Accounts in June 2016, until Adobe's announcement of the end of support for Flash Player after 2020. This is an image of a breakout file save of a version of Bonk.io from April 2016, showing what the first of the Gish Command Maps, a set of 7 maps that were able to be played through commands within Gish Mode (later renamed Bonk Mode) looked like then. At the time, the structure of the game itself and features were directly worked upon near-constantly, where it was structured in such a way to only be used for testing rather than serious gameplay. The first of these stages, referred here as the "Early Stages", was the initial development following the release of the game in April 2016 and continued until the addition of Accounts in early June 2016. The development of the Flash-based Bonk.io being able to divide the development of the game three main, though unofficial sections as shown in the image below. The original, Flash-based Bonk.io is no longer possible to use without the use of non-Flash extensions made by third-parties as of the 12th of January 2021. It was Flash-run multiplayer physics game that was hosted on multiplayer.gg.ĭue to it running on Flash, the game has been replaced by the HTML5-based Bonk.io, being a recreation of the original game.
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